Wednesday, November 21, 2012
Home Daughter's Bedroom I
Daughter's Bedroom IMany of the nick-nacks I place in my renders, come from Google's 3DWharehouse, which is a gigantic collection of 3D models people have designed with a free application called Sketchup. Supposedly, this little program is touted as everything a normal CAD program is not. In other words, it's easy to learn.
Next on my list of rooms, is my daughter's room. She's 7 years old, and really wants a bunk bed.
I pawed through a number of bunk bed models people had published, but I either did not like them, or when I went to import them into Chief, they caused the ray-tracing engine to freak out. Hmmm... do I want to create one myself? Sure why not! So I set out watching a couple of the training vids, and before I knew it was able to design her a bunk bed using Sketchup.
Here is a render of my accomplishment for the day.
Similar to the niche I created downstairs, I like the curve canopy beneath the bed frame making space for a dedicated desk, or homework space. A comfortable office chair and office mat, is a nice touch, making the room a practical, private, dormitory. I like the colors of the room, they are a compromise for a girl-gone-tom-boy, and the chair rail creates a nice division.
I'm not sure I like the extension of the head board into a modern set of shelves on the right. The coat-hook is OK, but I don't think it's a good use of wood, and not very functional because it's so narrow.
I'm not sure I like the drawer-steps combo she'll use to climb up to the bed. I've seen this characteristic on many commercial bunk beds, but for such a small room, these steps tend to dominate the space. Perhaps good though for sticking extra toys, socks, whatever, but again, not sure.
I definitely tend to think these bedrooms are on the small side, so for this room, perhaps busting through the adjacent wall to create a larger bedroom would help! Might not bode well for resale though, or you families that have more kids.
Here is the elevation for the room depicted in the render: